Fursaz (2022)

Spielzeit: 90
Mindestalter: 7
Spieleranzahl:
2
Verlag:
(Web published)
Spiel-Designer:
Saïd Galdseid
KÜnstler:
Unbekannt
Mechaniken:
Area Majority / Influence,
Enclosure
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Introduction:Fursaz (from Proto-Germanic: fursaz, meaning "cascade", "waterfall" or "torrent") is a drawless territorial game for two players: Black and White. It is played on the intersections (points) of an initially empty hexagonal board with triangles. It can be played on a 7–sized board for long games or a 5–sized board for short games. Each player has access to a single set of identical stones of two colors, one color on the front and another color on the back.
Definitions:
A flank is a configuration where two friendly stones in a straight line (along one of the six cardinal directions) are at the same distance from a stone, with the same number of empty points (which can be zero) and no other stones in between.
To flip is to replace a stone with a stone of the opposite color.
A territory is one or more empty points flanked by friendly stones that are not flanked by enemy stones. You own a territory if the stones flanking it are your color.
Turns:Black plays first, then turns alternate. On your turn, you can pass your turn or perform these actions in the following order:
Place a stone of your color on an empty point.
Flip all enemy stones flanked by friendly stones.
Flip all friendly stones flanked by enemy stones.
If when you perform the previous actions there are more flanked stones, perform actions 2 and 3 in that order until at the end of your turn there are no flanked stones left. If a stone is flanked by both colors, the last placement determines its color, either of the flanking stones or of the flanked stone. The stone keeps that color until a new flank of the opposite color flips it over.
End of the game:The game ends when both players pass their turn consecutively. At the end of the game, points are counted by adding up the friendly territory and the friendly stones on the board.
The player with the highest score in the final position wins.
To balance the game, before starting, the first player places a black stone on an empty point and the second player chooses whether to play with that stone or to continue with the white ones. This balancing method is called the pie rule.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-30 17:07:54.718