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Anima Tactics: Type 012 Hunter (2011)

Playtime: 60
Min. Age: 12
Number of Players:
2
Publisher:
Fantasy Flight Games
Designers:
Unknown
Artists:
Unknown
Mechanics:
Action Points,
Dice Rolling
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The Hunters are powerful, beastly, necromantic weapons made by Black Sun. They are a deadly combination of strength, brutality, and supernatural speed.
Neutral Black Sun Prowler Undead - Lv. 35+
Att 4 | Dam 5 | Def 9 | Arm 3 | LP: 20 | Res 10 | Mov 12/16 | AP 2/4
Availability: Type-012s aren’t unique and you may include 1 for every 150 levels available to your party.
Innate Ability: Damage Resistance
Modified Claws and Jaws: Attack made by the Type-012 ignore 1 point of the targets Armor.
Dead Eyes: The Type-012 gets +1 to its Seek rolls.
Regeneration: The Type-012 recovers 3 Life Points at the beginning of each Recovery Phase.
Primary Rabies: Whenever the Type-012 takes Damage, it must make an Uncontrollable check.
Berserker: While out of control, the Type-012 gets +1 Attack and +1 Damage.
ooo Coil (Ki, Charge)
+2 Damage, This attack causes Throw. While the Type-012 is out of control, it will always use this Charge instead of the Basic Charge.
Type-012 Modifications
A Type-012: Hunter may be given one of the following upgrades, increasing their basic Level by the amount noted:
Type-012a Viper Levels: +5
Whenever an attack made by the Type-012a deals damage, its target suffers Poison Lv. 2 Effect 17.
Type-012b Deathseeker Levels: +5
The Type-012b gets Open Movement and doesn’t require Line of Sight to declare a Charge against an enemy Unit.
Type-012c Regenerating Levels: +5
The Type-012c recover 6 LP instead of 3 at the beginning of each Recovery Phase.
Type-013 Advance Hunter Levels: +10
The Type-013 recovers an additional Action Point per turn, and no longer has the Primary Rabies ability.
In addition to one of the above options, the Type-012 may also be given the following upgrade, increasing their basic Level by the amount noted:
Final Protocol Levels: +5
When the LP of the Type-012 reaches 0 or less, remove it from the game as normal and replace it with a marker the same size as it base. At the beginning of the next Action Phase, before any Character is activated, make an attack (6 ATT 6 DAM) that effects all Units within 3 inches of the marker. Remove the marker after the attack is resolved.
Neutral Black Sun Prowler Undead - Lv. 35+
Att 4 | Dam 5 | Def 9 | Arm 3 | LP: 20 | Res 10 | Mov 12/16 | AP 2/4
Availability: Type-012s aren’t unique and you may include 1 for every 150 levels available to your party.
Innate Ability: Damage Resistance
Modified Claws and Jaws: Attack made by the Type-012 ignore 1 point of the targets Armor.
Dead Eyes: The Type-012 gets +1 to its Seek rolls.
Regeneration: The Type-012 recovers 3 Life Points at the beginning of each Recovery Phase.
Primary Rabies: Whenever the Type-012 takes Damage, it must make an Uncontrollable check.
Berserker: While out of control, the Type-012 gets +1 Attack and +1 Damage.
ooo Coil (Ki, Charge)
+2 Damage, This attack causes Throw. While the Type-012 is out of control, it will always use this Charge instead of the Basic Charge.
Type-012 Modifications
A Type-012: Hunter may be given one of the following upgrades, increasing their basic Level by the amount noted:
Type-012a Viper Levels: +5
Whenever an attack made by the Type-012a deals damage, its target suffers Poison Lv. 2 Effect 17.
Type-012b Deathseeker Levels: +5
The Type-012b gets Open Movement and doesn’t require Line of Sight to declare a Charge against an enemy Unit.
Type-012c Regenerating Levels: +5
The Type-012c recover 6 LP instead of 3 at the beginning of each Recovery Phase.
Type-013 Advance Hunter Levels: +10
The Type-013 recovers an additional Action Point per turn, and no longer has the Primary Rabies ability.
In addition to one of the above options, the Type-012 may also be given the following upgrade, increasing their basic Level by the amount noted:
Final Protocol Levels: +5
When the LP of the Type-012 reaches 0 or less, remove it from the game as normal and replace it with a marker the same size as it base. At the beginning of the next Action Phase, before any Character is activated, make an attack (6 ATT 6 DAM) that effects all Units within 3 inches of the marker. Remove the marker after the attack is resolved.
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ag.gameitem.lastUpdated: 2025-05-01 16:32:45.915