Eternals (2021)

Playtime: 120
Min. Age: 8
Number of Players:
2 - 4
Publisher:
Cortadoo Games,
Luudos Studio
Designers:
Jacob Lindborg
Artists:
Darryl Petrucci
Mechanics:
Different Dice Movement,
Push Your Luck,
Area Majority / Influence,
Die Icon Resolution,
Hexagon Grid,
Moving Multiple Units,
Roles with Asymmetric Information,
Grid Movement,
Dice Rolling
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Pit the kings of chaos against each other, in this infernal hex skirmish game for 2-4 players. In a game of Eternals, players will battle each other for eternal dominance. Each round is a tactical manoeuvre for victory.
In the darkness of space, infernal forces are rising to the surface. Ancient energies, born in distant stars, has been welded into existence by the cosmos. Through endless time, they have been searching for a purpose. They have been searching for a place to belong, a place to inhabit.
Across the constellation of stars, they found unsuspecting vessels to embody. They enforced their will upon the dust of space. Celestial beings, weak and fragile, but omniscient.
As puppeteers, they weaved their plan, with strong strings of greed, corrupting spirits in distant realms. They grew stronger and gained lust for powers, enslaving beasts and undead creatures with their sinister play.
They found their purpose within their own weakness, a prideful display, as they released wrath upon each other, for eternal dominance.
Start the game by selecting your sins and your starting location on the board. Each round, players will play cards to move, attack or strategise. With each attack or sinister move, players can give each other despair, resulting in fatal weaknesses if successful, hindering abilities. After three rounds, only one player will be the dominant.
—description from the publisher
In the darkness of space, infernal forces are rising to the surface. Ancient energies, born in distant stars, has been welded into existence by the cosmos. Through endless time, they have been searching for a purpose. They have been searching for a place to belong, a place to inhabit.
Across the constellation of stars, they found unsuspecting vessels to embody. They enforced their will upon the dust of space. Celestial beings, weak and fragile, but omniscient.
As puppeteers, they weaved their plan, with strong strings of greed, corrupting spirits in distant realms. They grew stronger and gained lust for powers, enslaving beasts and undead creatures with their sinister play.
They found their purpose within their own weakness, a prideful display, as they released wrath upon each other, for eternal dominance.
Start the game by selecting your sins and your starting location on the board. Each round, players will play cards to move, attack or strategise. With each attack or sinister move, players can give each other despair, resulting in fatal weaknesses if successful, hindering abilities. After three rounds, only one player will be the dominant.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-09 07:16:08.434