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Magical School (2005)

Playtime: 20
Min. Age: 6
Number of Players:
3 - 5
Publisher:
Japon Brand,
Roll
Designers:
Mito Sazuki
Artists:
Toshiyuki Sato
Mechanics:
Dice Rolling
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Magical school: Sorcerers' apprentices begin their training.
In this game, you play the role of sorcerers' apprentices. By rolling the dice (which eyes are "white magic", "black magic", "knowledge", or "fumble" etc.), you may pass difference magic classes like "Magic Familiar" or "Astrology" which are worth points. The first player to reach a number of points is the winner.
The basic game is simple and fast. With the advanced rules, the classes you pass give you additional magic powers. For example, if you have passed the class "Chanting", it allows you to use an additional die; "Alchemy" allows you to change one die result. By using these powers, the apprentices will finally be able to learn high level magic like "Homunculus".
Contents:
31 subject cards
1 turn player's card
5 blank dice
1 sheet of dice-seals (with 30 seals)
In this game, you play the role of sorcerers' apprentices. By rolling the dice (which eyes are "white magic", "black magic", "knowledge", or "fumble" etc.), you may pass difference magic classes like "Magic Familiar" or "Astrology" which are worth points. The first player to reach a number of points is the winner.
The basic game is simple and fast. With the advanced rules, the classes you pass give you additional magic powers. For example, if you have passed the class "Chanting", it allows you to use an additional die; "Alchemy" allows you to change one die result. By using these powers, the apprentices will finally be able to learn high level magic like "Homunculus".
Contents:
31 subject cards
1 turn player's card
5 blank dice
1 sheet of dice-seals (with 30 seals)
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-05-10 07:32:40.985