Labyrinth: The War on Terror, 2001 – ? (2010)

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Spielzeit: 180
Mindestalter: 12
Spieleranzahl: 1 - 2
Verlag: Asterion Press, GMT Games, Udo Grebe Gamedesign, Bard Centrum Gier
Spiel-Designer: Volko Ruhnke
KÜnstler: Mark Simonitch, Volko Ruhnke, Rodger B. MacGowan, Donal Hegarty, Leland Myrick
Mechaniken: Scenario / Mission / Campaign Game, Action Points, Command Cards, Dice Rolling, Tug of War, Hand Management, Stat Check Resolution, Variable Player Powers, Simulation, Action / Event, Point to Point Movement, Campaign / Battle Card Driven, Events, Sudden Death Ending, Solo / Solitaire Game, Area Majority / Influence
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2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks in 1998 and 2000. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.

Labyrinth takes players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.

--description from publisher

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ag.gameitem.lastUpdated: 2025-05-02 17:14:20.568