Field of Battle: World War II (2009)

Playtime: 0
Min. Age: 0
Number of Players:
2
Publisher:
Piquet, Inc.
Designers:
Brent Oman
Artists:
Unknown
Mechanics:
Dice Rolling,
Simulation
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Publisher Blurb:
Field of Battle: WW2 covers the World War 2 era from 1939 through 1945. Field of Battle: WW2 is a stand alone game - no additional supplements are necessary for play. Field of Battle: WW2 includes ratings and organizational charts for the British, French, German, Polish, Italian, Japanese, Soviet, and United States armies.
Field of Battle: WW2 is designed to give players the feel for commanding battalions, regiments, divisions, and more in a miniature WW2 environment. Games with a division per side can easily be resolved in 2 to 4 hours. Field of Battle: WW2 is designed using game processes used in the popular Field of Battle rules that gives all players an equal opportunity to act during the game.
Field of Battle: WW2 is not a game of skirmishes or low level actions, but rather one of battles of up to Division size or larger.
Field of Battle: WW2 uses companies as the combat element, and battalions as the maneuver element.
The only troops represented as units on the tabletop are maneuver and combat elements - infantry companies, armor companies, and anti-tank gun/artillery companies. There are no Heavy Weapon companies – no separate machine gun or mortar units. The effects of supporting machine gun and mortar companies are abstracted in the game mechanics and card system.
Field of Battle: WW2 covers the World War 2 era from 1939 through 1945. Field of Battle: WW2 is a stand alone game - no additional supplements are necessary for play. Field of Battle: WW2 includes ratings and organizational charts for the British, French, German, Polish, Italian, Japanese, Soviet, and United States armies.
Field of Battle: WW2 is designed to give players the feel for commanding battalions, regiments, divisions, and more in a miniature WW2 environment. Games with a division per side can easily be resolved in 2 to 4 hours. Field of Battle: WW2 is designed using game processes used in the popular Field of Battle rules that gives all players an equal opportunity to act during the game.
Field of Battle: WW2 is not a game of skirmishes or low level actions, but rather one of battles of up to Division size or larger.
Field of Battle: WW2 uses companies as the combat element, and battalions as the maneuver element.
The only troops represented as units on the tabletop are maneuver and combat elements - infantry companies, armor companies, and anti-tank gun/artillery companies. There are no Heavy Weapon companies – no separate machine gun or mortar units. The effects of supporting machine gun and mortar companies are abstracted in the game mechanics and card system.
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ag.gameitem.lastUpdated: 2025-05-09 15:11:08.599