The Innsmouth Curse (2024)
Playtime: 45
Min. Age: 12
Number of Players:
1 - 5
Publisher:
(Self-Published)
Designers:
Russell Smeaton
Artists:
Unknown
Mechanics:
Area Movement,
Solo / Solitaire Game
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The Innsmouth Curse takes you on a journey around the ancient, haunted seaside town of Innsmouth, made famous by the writer H.P.Lovecraft. Make your way to the Devils Reef and be rid of the curse that surrounds you! The first person there is the winner, but to get there you will face various Encounters along the way. Only the sane will survive to make it to the end.
Sort out the cards into the different piles and give them all a good shuffle. Lay out the locations, and choose a character, a curse (which indicates where you begin) and take your first clue. Each character gets 6 Sanity points and 4 Health points to begin with. Should either of these gets to zero, your character needs to rest for a turn in the Hotel before continuing. You also lose any Artefacts you may have gathered, including any boat tickets.
Move your character one location at a time to get to the clue destination. Each time you move, take an Event. Resolve the Event and if you survive, you are rewarded with an Artefact. If you have reached your Clue Destination, take another Clue and continue on your way.
When you reach your third Clue Destination, take a Boat Ticket and head to the Harbour. From there, you can make it across the Open Seas and to the Devils Reef. The first person to get to the Devils Reef is the winner!
Sort out the cards into the different piles and give them all a good shuffle. Lay out the locations, and choose a character, a curse (which indicates where you begin) and take your first clue. Each character gets 6 Sanity points and 4 Health points to begin with. Should either of these gets to zero, your character needs to rest for a turn in the Hotel before continuing. You also lose any Artefacts you may have gathered, including any boat tickets.
Move your character one location at a time to get to the clue destination. Each time you move, take an Event. Resolve the Event and if you survive, you are rewarded with an Artefact. If you have reached your Clue Destination, take another Clue and continue on your way.
When you reach your third Clue Destination, take a Boat Ticket and head to the Harbour. From there, you can make it across the Open Seas and to the Devils Reef. The first person to get to the Devils Reef is the winner!
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ag.gameitem.lastUpdated: 2025-05-03 15:10:01.008