Solar System Voyager (2021)

Playtime: 120
Min. Age: 8
Number of Players:
2 - 5
Publisher:
(Self-Published)
Designers:
Szymon Ryszkowski,
Małgorzata Pluskota
Artists:
Konrad Bednarek
Mechanics:
Open Drafting,
Simulation,
Action Drafting,
Hidden Victory Points,
Income,
Tech Trees / Tech Tracks,
Race
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Turn-based strategy about running a space agency and exploring the solar system in the new space race. Each player takes on the role of one of the 5 space agencies, and in his turn can perform two of the 9 possible actions, such as developing the agency on the technology tree, launching a rocket, conducting research, placing buildings, or sabotage.
The game board is a model of the Solar System, consisting of 5 movable rings. On each ring there are successive objects of the Solar System, and the rings are divided into such numbers of squares, that rotating each of the rings by 1 square per round, the speed of planets and rockets on their orbits around the Sun is maintained according to Kepler's law!
Once all players have made their move, we rotate each ring and the positions of the planets and rockets change. This means that players, in order to optimize their missions and not waste valuable time, must learn to predict the future position of planets and start planning rocket launches in advance, just like real space agencies.
Development tree is divided into three branches: space tourism, base construction and sabotage. Players have to manage their budget on an ongoing basis, so they don't run out of funds at the crucial moment of the space race. In addition, each of the space agencies: USA, Russia, Europe, China and Japan, has its own unique bonus.
—description from the designer
The game board is a model of the Solar System, consisting of 5 movable rings. On each ring there are successive objects of the Solar System, and the rings are divided into such numbers of squares, that rotating each of the rings by 1 square per round, the speed of planets and rockets on their orbits around the Sun is maintained according to Kepler's law!
Once all players have made their move, we rotate each ring and the positions of the planets and rockets change. This means that players, in order to optimize their missions and not waste valuable time, must learn to predict the future position of planets and start planning rocket launches in advance, just like real space agencies.
Development tree is divided into three branches: space tourism, base construction and sabotage. Players have to manage their budget on an ongoing basis, so they don't run out of funds at the crucial moment of the space race. In addition, each of the space agencies: USA, Russia, Europe, China and Japan, has its own unique bonus.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-11 00:14:50.539