Nucleum: Australia (2024)

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Playtime: 150
Min. Age: 14
Number of Players: 1 - 4
Publisher: Maldito Games, Giant Roc, MTS Games, Mosaico Jogos, 狗吠火車, Intrafin Games, Board&Dice
Designers: Simone Luciani, Dávid Turczi
Artists: Zbigniew Umgelter, Andreas Resch, Aleksander Zawada
Mechanics: Network and Route Building, Market, Solo / Solitaire Game, Hand Management, Contracts, Income, Variable Player Powers, End Game Bonuses, Action Retrieval, Tech Trees / Tech Tracks
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Saxony's energy revolution was so impactful that everyone wanted to start using Nucleums in their regions. Australia's huge deposits of uranium were ripe for the taking, leading to visionaries — lured by the vast number of possibilities — visiting the continent and changing it into a new global power. Here, these entrepreneurs have to face new challenges presented by the sheer size of the continent. Fortunately, the clever use of shipping lanes will help them transport resources more efficiently than by rail and even gain access to the nearby island of Tasmania, where a mad scientist conducting his own experiments managed to replicate Elsa's invention, which is now proudly presented as an experimental power plant in the island's capital of Hobart.

Nucleum: Australia comes with a new map that introduces several new concepts and rule changes to the Nucleum base game. Use shipping lanes to expand your networks, build your own coal mines, and try the expert variant with bidding for the experiments.

—description from the publisher

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ag.gameitem.lastUpdated: 2025-05-06 14:31:15.107