1984: Animal Farm (2012)

Playtime: 90
Min. Age: 12
Number of Players:
3 - 5
Publisher:
Kuźnia Gier
Designers:
Rafał Cywicki,
Krzysztof Hanusz,
Krzysztof Cywicki
Artists:
Igor Myszkiewicz
Mechanics:
Team-Based Game,
Area Majority / Influence
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"All Animal Comrades believe that 1984 was a great year for the Animal Farm—at least, the Ministry of Truth claims so..."
1984: Animal Farm, a new game by the designers of Alcatraz: the Scapegoat, presents a dystopian reality in which animals have overthrown their human masters. When the fires of the revolution died down, a political game began to establish the only proper totalitarian regime. The players take the roles of animal dictators who will stop at nothing to gain absolute power over the global Farm.
1984: Animal Farm is a negotiation game for 3 to 5 players that's based on the concept of forced cooperation. On one hand, players share some business with their neighbors; on the other hand, they are divided by the will to win. The game favors efficient strategy, slick negotiations, and successful bluffing. At the same time, it forces the players to form temporary alliances with their enemies and keep an eye on their friends. All this makes each round of the game abound in heated talks (both public and secret), pacts, promises, and betrayals. Special abilities drawn before the game, along with the winning conditions, guarantee that no two games will be the same.
"Remember, fellow revolutionaries: All animals are equal, but some are more equal than others!"
1984: Animal Farm, a new game by the designers of Alcatraz: the Scapegoat, presents a dystopian reality in which animals have overthrown their human masters. When the fires of the revolution died down, a political game began to establish the only proper totalitarian regime. The players take the roles of animal dictators who will stop at nothing to gain absolute power over the global Farm.
1984: Animal Farm is a negotiation game for 3 to 5 players that's based on the concept of forced cooperation. On one hand, players share some business with their neighbors; on the other hand, they are divided by the will to win. The game favors efficient strategy, slick negotiations, and successful bluffing. At the same time, it forces the players to form temporary alliances with their enemies and keep an eye on their friends. All this makes each round of the game abound in heated talks (both public and secret), pacts, promises, and betrayals. Special abilities drawn before the game, along with the winning conditions, guarantee that no two games will be the same.
"Remember, fellow revolutionaries: All animals are equal, but some are more equal than others!"
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ag.gameitem.lastUpdated: 2025-05-04 23:57:37.594