War in the Wind: The Battle of Attu Island, 1943 (2016)

Playtime: 120
Min. Age: 14
Number of Players:
2
Publisher:
Compass Games
Designers:
Mike Nagel
Artists:
Knut Grünitz
Mechanics:
Grid Movement,
Hexagon Grid,
Dice Rolling,
Simulation
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In June 1942, forces of the Japanese Northern Army occupied Attu Island as part of its Midway campaign. Attu, at the far western end of the Aleutian Archipelago, was American soil. In May 1943, American forces landed on Attu to liberate it. They were unprepared for the tenacity of the Japanese defenders and the brutality of the environmental conditions. What was expected to be a week-long clean-up exercise became a month-long, nose-to-nose meat-grinder whose casualty levels would not be exceeded until Iwo Jima.
"War in the Wind: The Battle of Attu Island, 1943" is a low-to-moderate complexity wargame (roughly eight pages of rules) depicting the brutal combat and conditions on Attu. The design focuses on the challenges faced by the American forces in the form of extremely variable weather conditions and logistical hurdles posed by nearly insurmountable terrain. The Japanese must use these conditions to their advantage in order to survive the overwhelming American numbers.
In addition to the campaign game covering the entire battle, War in the Wind also includes three smaller scenarios focusing on separate phases of the battle.
Game Scale:
Turn: 1 day
Hex: 400 yards / 366 meters
Units: Platoon to Company
Game Inventory:
One 22 x 34" full-color mapsheet
Two dual-side printed countersheets (324 9/16" counters - includes 42 blanks)
One 20-page War in the Wind rules booklet
Two dual-side printed Player Aid cards
Three 10-sided dice
Complexity: Medium
Solitaire Suitability: High
Players: 1 or more
Playing Time: 1-10 Hours
"War in the Wind: The Battle of Attu Island, 1943" is a low-to-moderate complexity wargame (roughly eight pages of rules) depicting the brutal combat and conditions on Attu. The design focuses on the challenges faced by the American forces in the form of extremely variable weather conditions and logistical hurdles posed by nearly insurmountable terrain. The Japanese must use these conditions to their advantage in order to survive the overwhelming American numbers.
In addition to the campaign game covering the entire battle, War in the Wind also includes three smaller scenarios focusing on separate phases of the battle.
Game Scale:
Turn: 1 day
Hex: 400 yards / 366 meters
Units: Platoon to Company
Game Inventory:
One 22 x 34" full-color mapsheet
Two dual-side printed countersheets (324 9/16" counters - includes 42 blanks)
One 20-page War in the Wind rules booklet
Two dual-side printed Player Aid cards
Three 10-sided dice
Complexity: Medium
Solitaire Suitability: High
Players: 1 or more
Playing Time: 1-10 Hours
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-05-10 06:26:11.191