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Billy Whiskers (1925)

Playtime: 30
Min. Age: 6
Number of Players:
2 - 4
Publisher:
Saalfield Publishing Co.
Designers:
(Uncredited)
Artists:
Arthur DeBebian
Mechanics:
Roll / Spin and Move
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Billy Whiskers is a spin-and-move game circa 1925. The box says it's a "fascinating game".
Each corner or the game board is marked - Bill, Button, Nannie, or Stubbie. There is a double-armed spinner.
Each player selects two men of the same colour and places them in the corner to his right on the board. The aim is to get both men into the centre of the board first.
The player with lowest sum total on the spinner starts the game. Each player must spin a 5 on one arm of the spinner, or a total of 5, to move. Double 5s means he can move both men.
A man moves out on a 5, then forward as many spaces as shown on the other arm of the spinner. Once out, the man is moved according to the numbers on one or both arms of the spinner. Certain spaces on the board allow a player to split the total of his spinner count. Exact count on both arms of the spinner is required to bring a man home.
Landing on an opponent means he is "butted off" and has to start again, while the "butt-er" man moves forward 20 spaces. Like Ludo, if a player manages to get both men on the same space it is called a Block and no other player can pass. There are penalty spaces on the board (miss a turn, go back). Spinning a double allows a second turn. Three consecutive doubles sends the man closest to the centre of the board home again. And there are a few other rules to apply during play.
Each corner or the game board is marked - Bill, Button, Nannie, or Stubbie. There is a double-armed spinner.
Each player selects two men of the same colour and places them in the corner to his right on the board. The aim is to get both men into the centre of the board first.
The player with lowest sum total on the spinner starts the game. Each player must spin a 5 on one arm of the spinner, or a total of 5, to move. Double 5s means he can move both men.
A man moves out on a 5, then forward as many spaces as shown on the other arm of the spinner. Once out, the man is moved according to the numbers on one or both arms of the spinner. Certain spaces on the board allow a player to split the total of his spinner count. Exact count on both arms of the spinner is required to bring a man home.
Landing on an opponent means he is "butted off" and has to start again, while the "butt-er" man moves forward 20 spaces. Like Ludo, if a player manages to get both men on the same space it is called a Block and no other player can pass. There are penalty spaces on the board (miss a turn, go back). Spinning a double allows a second turn. Three consecutive doubles sends the man closest to the centre of the board home again. And there are a few other rules to apply during play.
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ag.gameitem.lastUpdated: 2025-05-11 16:07:12.718