Panzer Grenadier (1998)
Playtime: 60
Min. Age: 12
Number of Players:
2
Publisher:
Avalanche Press Ltd.
Designers:
Michael Bennighof
Artists:
Brien J. Miller
Mechanics:
Line of Sight,
Dice Rolling,
Hexagon Grid,
Secret Unit Deployment,
Simulation
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
Show Description Show Comments Price Trend
Panzer Grenadier: The East Front is the first volume in a game series devoted to simulating combined arms platoon level combat in World War II. Set on the Eastern Front and starting with June 22nd, 1941, this game covers platoon actions during the first few months of the German invasion of Soviet Russia. It's an exciting, fast-paced, WWII tactical game with many different type of units, and it requires a solid strategy to win.
The game is of moderate complexity with easy to understand realistic game mechanics and good solitaire suitability. Rules emphasize Opportunity and Combined Fire (plus friendly fire), Mobile Assault, Leadership, Morale, and Spotting. Special rules for Digging In, Entrenchments, Hidden Units, Minefields, and Bunkers. Special unit types include Headquarters, Aircraft, Armored Trains, Cavalry, and River Vessels. There are optional rules for Consolidation, Excess Initiative, Random Events, and Strategic Movement.
Units represent the various mechanized (3-5 tracked vehicles), motorized & towed (3-5 trucks,16-28 men, and 2-4 weapons), foot platoons (15-40 men), and individual field commanders (Corporal to Lt. Colonel) that were on the Eastern Front. A wide variety of MG, Heavy weapons, AT, AA, and other combat units are represented.
Game scale:
hex scale = 200 meters per hex side to side
time = 15 minutes per game turn
strength = platoon sized units
Two six-sided dice are needed to play.
The game is of moderate complexity with easy to understand realistic game mechanics and good solitaire suitability. Rules emphasize Opportunity and Combined Fire (plus friendly fire), Mobile Assault, Leadership, Morale, and Spotting. Special rules for Digging In, Entrenchments, Hidden Units, Minefields, and Bunkers. Special unit types include Headquarters, Aircraft, Armored Trains, Cavalry, and River Vessels. There are optional rules for Consolidation, Excess Initiative, Random Events, and Strategic Movement.
Units represent the various mechanized (3-5 tracked vehicles), motorized & towed (3-5 trucks,16-28 men, and 2-4 weapons), foot platoons (15-40 men), and individual field commanders (Corporal to Lt. Colonel) that were on the Eastern Front. A wide variety of MG, Heavy weapons, AT, AA, and other combat units are represented.
Game scale:
hex scale = 200 meters per hex side to side
time = 15 minutes per game turn
strength = platoon sized units
Two six-sided dice are needed to play.
We currently have no price data for this game.
Related Games
ag.gameitem.lastUpdated: 2025-05-08 01:39:40.94