The Battle of Red Cliffs: Command Expansion #2 (2013)
Playtime: 30
Min. Age: 10
Number of Players:
1 - 9
Publisher:
Sunrise Tornado Game Studio
Designers:
Ta-Te Wu,
E. R. Burgess
Artists:
Unknown
Mechanics:
Set Collection,
Open Drafting,
Hand Management,
Team-Based Game
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Command Expansion #2 comes with nine cards, numbered 10 to 18.
During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round.
Examples:
(10) Summon East Winds. Once per round, you may create a set from any one card in the discard pile. This must be performed on your own turn.
(11) Hard of Heart. After you draw 1 card at the beginning of the turn, you may discard 2 Beauty cards and draw three new cards or discard 3 Beauty cards and draw five new cards.
During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round.
Examples:
(10) Summon East Winds. Once per round, you may create a set from any one card in the discard pile. This must be performed on your own turn.
(11) Hard of Heart. After you draw 1 card at the beginning of the turn, you may discard 2 Beauty cards and draw three new cards or discard 3 Beauty cards and draw five new cards.
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ag.gameitem.lastUpdated: 2025-05-09 04:02:06.745