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Xmas Sweater (2020)
Playtime: 25
Min. Age: 8
Number of Players:
1 - 99
Publisher:
(Web published)
Designers:
Arif Nezih Savi
Artists:
Arif Nezih Savi
Mechanics:
Paper-and-Pencil,
Dice Rolling,
Pattern Building,
Solo / Solitaire Game
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In Xmas Sweater, each player “knits” their own Christmas sweaters by filling the spaces on their “sweater” with numbers.
Players all play at the same time, with everyone trying to fill the rows on their scoresheets with numbers as high as possible in order to score the most points.
To play, you will need three D12 (1 red, 1 green, and 1 white) and one black D6, one printed scoresheet for each player as well as a pencil or pen.
● On a turn, one player rolls the four dice into the middle of the play area.
● Each player chooses one D12 (without picking it up) and writes the value in any space that matches the color of that D12. Multiple players may choose the same D12.
● Once per round, players may use the Black D6 to modify the result of their chosen D12. (see "Modifying the Dice" in the rulebook).
○ The numbers in a row must remain in ascending order from left to right. (blank fields and the number 0 are okay)
○ Number 0 can be written anywhere in the respective color.
(E.g.: The dice is rolled and there’s “5” with the red die and “5” with the black die, players can write “0” anywhere in either red row.).
○ No duplicate numbers are allowed in any row or column.
Number 0 is an exception to this rule.
○ You may only write the values inside the icons (Hearts and Xmas Icons).
● If the players can’t or won’t enter a number, they mark (X) the leftmost Gift Box on their scoresheet. These are considered as penalties.
When any player has all the Gift Boxes marked or has filled four rows on their scoresheet, the game ends at the end of that round. Players then tally their points:
○ Each Fully Complete Row:
Points equal to the number in the rightmost heart.
○ Each Incomplete Row: One point per entered number.
○ Xmas Icons: Sum of the numbers in all three matching icons.
(E.g.: A player has “18” in one of the trees, “2” in another trees, but he doesn’t have a number in the third tree, he scores “0”.)
(E.g.: A player has “4” in one of the hats, “10” in other hats and “6” in the third one, he scores “20”.)
○ Gingerbread Man Bonus: If you managed to write the number “10” five times, you get +10 points.
○ Each Gift Box: Sum of the marked points from left to right (max -30)
Whoever has the highest score wins. In case of tie, the player who has the least number of marked Gift Boxes wins the game. If there’s still a tie, the player who has the least empty hearts wins the game.
-description from designer
Players all play at the same time, with everyone trying to fill the rows on their scoresheets with numbers as high as possible in order to score the most points.
To play, you will need three D12 (1 red, 1 green, and 1 white) and one black D6, one printed scoresheet for each player as well as a pencil or pen.
● On a turn, one player rolls the four dice into the middle of the play area.
● Each player chooses one D12 (without picking it up) and writes the value in any space that matches the color of that D12. Multiple players may choose the same D12.
● Once per round, players may use the Black D6 to modify the result of their chosen D12. (see "Modifying the Dice" in the rulebook).
○ The numbers in a row must remain in ascending order from left to right. (blank fields and the number 0 are okay)
○ Number 0 can be written anywhere in the respective color.
(E.g.: The dice is rolled and there’s “5” with the red die and “5” with the black die, players can write “0” anywhere in either red row.).
○ No duplicate numbers are allowed in any row or column.
Number 0 is an exception to this rule.
○ You may only write the values inside the icons (Hearts and Xmas Icons).
● If the players can’t or won’t enter a number, they mark (X) the leftmost Gift Box on their scoresheet. These are considered as penalties.
When any player has all the Gift Boxes marked or has filled four rows on their scoresheet, the game ends at the end of that round. Players then tally their points:
○ Each Fully Complete Row:
Points equal to the number in the rightmost heart.
○ Each Incomplete Row: One point per entered number.
○ Xmas Icons: Sum of the numbers in all three matching icons.
(E.g.: A player has “18” in one of the trees, “2” in another trees, but he doesn’t have a number in the third tree, he scores “0”.)
(E.g.: A player has “4” in one of the hats, “10” in other hats and “6” in the third one, he scores “20”.)
○ Gingerbread Man Bonus: If you managed to write the number “10” five times, you get +10 points.
○ Each Gift Box: Sum of the marked points from left to right (max -30)
Whoever has the highest score wins. In case of tie, the player who has the least number of marked Gift Boxes wins the game. If there’s still a tie, the player who has the least empty hearts wins the game.
-description from designer
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ag.gameitem.lastUpdated: 2025-05-10 12:19:32.302