Color City (2020)
Playtime: 20
Min. Age: 8
Number of Players:
2
Publisher:
(Web published)
Designers:
Guillaume Sandance
Artists:
Vianney Carvalho
Mechanics:
Flicking
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2 groups are fighting for the domination of Color City. Color City is represented by a grid in the center of the game board. The youngest player starts the game and the players take turns playing until the end of the game.
Each turn is divided in 5 steps:
1) Explore
The player pitches one of the cubes of his HQ, with one of these fingers, towards the city.
2) Power activation (optional action)
Once during each game, each team can decide to use the power of their gang.
To do this, the team checks its power box and applies its effect.
Once checked, a power box can no longer be checked during the rest of the game.
Power of the green gang - Lucky Day: allows you to take back the cube pitched this turn, replace it on its HQ and p it again.
Purple gang power - Purple Pain: allows you to destroy one of the cubes located in an opposing HQ.
3) Fight
If the cube stops outside the city, it is destroyed.
We consider that a cube stops on an area as soon as it covers 1 mm of its surface.
A destroyed cube is placed in the game box and can no longer be used for the rest of the game.
4) Conquer
If the cube has not been destroyed, color the area on which it stopped with your marker and then take the cube back.
When you take one of your cubes back, put it on your HQ.
The city is made up of 81 squares. If a cube covers several boxes, color all of these boxes.
5) Victory check and End of turn.
If no player has won or lost the game, his opponent plays.
End conditions:
A) If a player succeeds in forming a horizontal or vertical line of 9 spaces with his color, he wins the game.
Diagonal lines do not count.
B) If a player succeeds in forming a square of 16 boxes (4 x 4 boxes) with his color, he wins the game.
C) If a player succeeds in eliminating his opponent's 4 cubes, he wins the game.
Reminder: cubes are destroyed when they stop in an area they must not occupy.
—description from the designer
Each turn is divided in 5 steps:
1) Explore
The player pitches one of the cubes of his HQ, with one of these fingers, towards the city.
2) Power activation (optional action)
Once during each game, each team can decide to use the power of their gang.
To do this, the team checks its power box and applies its effect.
Once checked, a power box can no longer be checked during the rest of the game.
Power of the green gang - Lucky Day: allows you to take back the cube pitched this turn, replace it on its HQ and p it again.
Purple gang power - Purple Pain: allows you to destroy one of the cubes located in an opposing HQ.
3) Fight
If the cube stops outside the city, it is destroyed.
We consider that a cube stops on an area as soon as it covers 1 mm of its surface.
A destroyed cube is placed in the game box and can no longer be used for the rest of the game.
4) Conquer
If the cube has not been destroyed, color the area on which it stopped with your marker and then take the cube back.
When you take one of your cubes back, put it on your HQ.
The city is made up of 81 squares. If a cube covers several boxes, color all of these boxes.
5) Victory check and End of turn.
If no player has won or lost the game, his opponent plays.
End conditions:
A) If a player succeeds in forming a horizontal or vertical line of 9 spaces with his color, he wins the game.
Diagonal lines do not count.
B) If a player succeeds in forming a square of 16 boxes (4 x 4 boxes) with his color, he wins the game.
C) If a player succeeds in eliminating his opponent's 4 cubes, he wins the game.
Reminder: cubes are destroyed when they stop in an area they must not occupy.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-11 04:43:25.103