"Bob"ball! (2014)
Playtime: 30
Min. Age: 13
Number of Players:
2
Publisher:
Angry Ogre Games
Designers:
Bill Clemons,
Kevin Cox (II),
Michael Cox (II)
Artists:
Bill Clemons
Mechanics:
Pick-up and Deliver,
Grid Movement,
Roll / Spin and Move
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(#@*^, it's fun!)
The official game of OverMen everywhere; "Bob"ball! offers the perfect combination of awesome and balls in a revolutionary, mind-altering format. This instant classic is a re-imagining of the longer-to-brew hit game you've heard only whispers about from another tier of consciousness.
"Bob"ball! is a game for two players. Try to save your mutant family and get them to the Pleasure Saucers before X-Day. Beware, there's only enough room for one more family. The other will be condemned to fry on Earth with the rest of the Normals.
So pull the wool over your own eyes, grab some dice, and praise "Bob" or kill him. You've never seen balls like these.
Use your "Bob"balls to bounce around along the grid to pick up family members and deliver them to the Pleasure Saucers. Each turn, roll three dice, assign the values to each "Bob"ball, and move. Make them hit your opponent's ball and transfer movement power to form chain reactions to keep them from scoring. Hitting another "Bob"ball stops yours and can transfer a family from one to another.
The official game of OverMen everywhere; "Bob"ball! offers the perfect combination of awesome and balls in a revolutionary, mind-altering format. This instant classic is a re-imagining of the longer-to-brew hit game you've heard only whispers about from another tier of consciousness.
"Bob"ball! is a game for two players. Try to save your mutant family and get them to the Pleasure Saucers before X-Day. Beware, there's only enough room for one more family. The other will be condemned to fry on Earth with the rest of the Normals.
So pull the wool over your own eyes, grab some dice, and praise "Bob" or kill him. You've never seen balls like these.
Use your "Bob"balls to bounce around along the grid to pick up family members and deliver them to the Pleasure Saucers. Each turn, roll three dice, assign the values to each "Bob"ball, and move. Make them hit your opponent's ball and transfer movement power to form chain reactions to keep them from scoring. Hitting another "Bob"ball stops yours and can transfer a family from one to another.
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ag.gameitem.lastUpdated: 2025-05-11 16:56:44.135