Two Rooms and a Boom (2013)

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Playtime: 20
Min. Age: 8
Number of Players: 6 - 30
Publisher: Tuesday Knight Games, 17wanzy (Yihu BG), IELLO
Designers: Sean McCoy, Alan Gerding
Artists: Sean McCoy
Mechanics: Team-Based Game, Voting, Variable Player Powers, Acting, Elapsed Real Time Ending, Hidden Roles
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In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

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ag.gameitem.lastUpdated: 2025-04-20 21:50:03.762