Millennium Blades (2016)

Playtime: 120
Min. Age: 12
Number of Players:
2 - 5
Publisher:
Delight,
Level 99 Games,
Game Harbor
Designers:
D. Brad Talton, Jr.
Artists:
Fábio Fontes
Mechanics:
Deck, Bag, and Pool Building,
Hand Management,
Trading,
Set Collection,
Open Drafting,
Simulation,
Real-Time,
Commodity Speculation
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Millennium Blades is a CCG-Simulator -- A game in which you play as a group of friends who play the fictional CCG "Millennium Blades". The game draws heavily on Manga/Anime inspiration for its art, and parodies Magic: the Gathering, Yugioh, and many other collectible games.
In this game you will build decks, play the meta, acquire valuable collections, crack open random boosters, and compete in tournaments for prizes and fame. The game takes you from Starter Deck to Regionals in about 2-3 hours. The game features a system of card pods, where you will play with about 400 of the base game’s 600 cards every game.
Multiple games can also be chained together to form a Campaign, going from Regionals to Nationals in game 2 and from Nationals to Worlds in game 3, with each game introducing ever more powerful cards and higher stakes, but also resetting the power of the game so that each player has a fair chance to win each 'season' of the campaign.
At its heart, it’s a commodity trading game, except that instead of cubes or stocks, the things you’ll be buying, selling, and speculating on are trading cards that can be used throughout the game in periodic tournaments. By trading wisely, playing the market, working together with friends, building collections, and winning tournaments, you’ll secure points and become the Millennium Blades World Champion.
In this game you will build decks, play the meta, acquire valuable collections, crack open random boosters, and compete in tournaments for prizes and fame. The game takes you from Starter Deck to Regionals in about 2-3 hours. The game features a system of card pods, where you will play with about 400 of the base game’s 600 cards every game.
Multiple games can also be chained together to form a Campaign, going from Regionals to Nationals in game 2 and from Nationals to Worlds in game 3, with each game introducing ever more powerful cards and higher stakes, but also resetting the power of the game so that each player has a fair chance to win each 'season' of the campaign.
At its heart, it’s a commodity trading game, except that instead of cubes or stocks, the things you’ll be buying, selling, and speculating on are trading cards that can be used throughout the game in periodic tournaments. By trading wisely, playing the market, working together with friends, building collections, and winning tournaments, you’ll secure points and become the Millennium Blades World Champion.
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ag.gameitem.lastUpdated: 2025-04-27 01:26:15.052