Napoleon at Waterloo: Advanced Game Expansion Kit (1971)

Playtime: 90
Min. Age: 10
Number of Players:
2
Publisher:
SPI (Simulations Publications, Inc.)
Designers:
Jim Dunnigan
Artists:
Redmond A. Simonsen
Mechanics:
Grid Movement,
Simulation,
Hexagon Grid,
Dice Rolling
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An expansion Kit for SPI's introductory game Napoleon at Waterloo.
From the rules introduction:
"This game is an escalation of the basic game into more complex rules and game procedures, which represent more realistic detail, though both games are equally valid in results. The real purpose behind behind this greater complexity is to more accurately reflect the influences affecting command decisions, by presenting the complexity of tactical detail facing the original commanders."
The Kit consists of a set of expansion rules and new counters.
Most of the rules of the original basic game continue to apply in the advanced game. The mapsheet remains the same (and is not included with the expansion kit), although terrain effects are changed. The unit counters are more numerous, since brigades are the basic level of combat units, rather than divisions as in the basic game.
Changes to the basic rules include:
Artillery may only attack by means of bombardment and all artillery attacks are resolved separately from other combats. All Artillery attacks are resolved before other (non-artillery) attacks.
Zones of Control are "sticky" (not "rigid" as in the basic game).
Stacking of units is allowed.
From the rules introduction:
"This game is an escalation of the basic game into more complex rules and game procedures, which represent more realistic detail, though both games are equally valid in results. The real purpose behind behind this greater complexity is to more accurately reflect the influences affecting command decisions, by presenting the complexity of tactical detail facing the original commanders."
The Kit consists of a set of expansion rules and new counters.
Most of the rules of the original basic game continue to apply in the advanced game. The mapsheet remains the same (and is not included with the expansion kit), although terrain effects are changed. The unit counters are more numerous, since brigades are the basic level of combat units, rather than divisions as in the basic game.
Changes to the basic rules include:
Artillery may only attack by means of bombardment and all artillery attacks are resolved separately from other combats. All Artillery attacks are resolved before other (non-artillery) attacks.
Zones of Control are "sticky" (not "rigid" as in the basic game).
Stacking of units is allowed.
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ag.gameitem.lastUpdated: 2025-04-23 08:24:34.308