Asteroid Junkies! (2013)

Playtime: 30
Min. Age: 12
Number of Players:
2 - 4
Publisher:
Iron Kitten Games, LLC
Designers:
Dan Cunningham
Artists:
Dan Cunningham
Mechanics:
Action Queue,
Grid Movement,
Variable Player Powers,
Open Drafting,
Simultaneous Action Selection
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Space Miners of the Remna Sector are cutthroat crews. They’ll do anything to score the next mother lode! When the government opened up a new Parsec for mining, they leapt at the chance to be the first in!
Players are competing to harvest the most value out of Asteroids around the game board. Many asteroids are of hidden value and so player totals are secret, so you never know the true winner until the end!
The primary mechanic is drafting one-at-a-time, and then programming in "Commands" for your ship from a pool of Commands cards dealt anew each turn. Matching Commands can be assigned to "Special Commands" that do special (and mostly powerful) things. There are six ships to choose from at the start of the game, each with a different set of Special Commands. The gameboard is composed of modular squares, so the board changes every game.
Players are competing to harvest the most value out of Asteroids around the game board. Many asteroids are of hidden value and so player totals are secret, so you never know the true winner until the end!
The primary mechanic is drafting one-at-a-time, and then programming in "Commands" for your ship from a pool of Commands cards dealt anew each turn. Matching Commands can be assigned to "Special Commands" that do special (and mostly powerful) things. There are six ships to choose from at the start of the game, each with a different set of Special Commands. The gameboard is composed of modular squares, so the board changes every game.
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ag.gameitem.lastUpdated: 2025-04-21 04:19:08.81