Windmill Valley: Blooming Sails (2025)

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Playtime: 90
Min. Age: 14
Number of Players: 1 - 4
Publisher: Board&Dice
Designers: Dani Garcia
Artists: Pedro Codeço
Mechanics: Variable Set-up, Point to Point Movement, End Game Bonuses, Rondel, Network and Route Building, Variable Player Powers, Market, Solo / Solitaire Game, Multi-Use Cards
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As the demand for tulips steadily grows, so does your desire to expand. You begin to envision new markets, new homes for your prized bulbs. The decision to buy a ship and take to the seas feels not just natural, but necessary—a bold step toward securing your future as a key player in the burgeoning tulip trade. With sails raised and hopes high, you set off, determined that your tulips will one day be among the most sought-after in the world.

Windmill Valley: Blooming Sails significantly changes how the Conduct Foreign Trade action works. Players now sail with their Ship between ports and may spend their Tulip Bulbs for various rewards. Moreover, the position of their Ship determines the benefits they may gain when advancing on the Calendar. The Calendar is also updated and allows players to choose if they want to use the regular or expert variant.

—description from the publisher

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ag.gameitem.lastUpdated: 2025-04-20 21:18:12.838