Senso: Japanese Feudal Warfare Rules for Skirmish Actions (1986)

Spielzeit: 0
Mindestalter: 0
Spieleranzahl:
2
Verlag:
RFCM
Spiel-Designer:
Unbekannt
KÜnstler:
Unbekannt
Mechaniken:
Dice Rolling,
Ratio / Combat Results Table,
Turn Order: Stat-Based
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A set of miniatures rules for tabletop skirmish actions in Feudal Japan. These skirmish level rules are written to cover the period 1200 AD to 1500 AD. This period begins with the ascendancy of the Daimyo and ends in the "Age of War."
The rules are intended to cover skirmish type actions which might involve thirty figures per side. The game can be played with either 15mm or 25mm sized figures. The measurements given are for 25mm figures and should be halved for 15mm figures.
Two forces consisting of samurai, ninja, mercenaries, and peasants, face off over variable scenarios. Features a point-buy system for force creation.
Turn structure is fairly fluid -- figures act in dexterity order, performing their action (fire missile weapon, or move and possibly attack). Damage taken by a figure reduces both hit points and dexterity.
Includes a simple campaign system.
The rules are intended to cover skirmish type actions which might involve thirty figures per side. The game can be played with either 15mm or 25mm sized figures. The measurements given are for 25mm figures and should be halved for 15mm figures.
Two forces consisting of samurai, ninja, mercenaries, and peasants, face off over variable scenarios. Features a point-buy system for force creation.
Turn structure is fairly fluid -- figures act in dexterity order, performing their action (fire missile weapon, or move and possibly attack). Damage taken by a figure reduces both hit points and dexterity.
Includes a simple campaign system.
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ag.gameitem.lastUpdated: 2025-04-22 11:03:35.591