Raid! Commando Operations, in the 20th Century (1977)

Playtime: 240
Min. Age: 12
Number of Players:
2
Publisher:
SPI (Simulations Publications, Inc.)
Designers:
Mark Herman,
Tony Merridy
Artists:
Redmond A. Simonsen
Mechanics:
Hexagon Grid
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Raid!: Commando Operations in the 20th Century, is a tactical-level simulation of commando tactics and operations from World War II to the near future.
First appeared in Strategy & Tactics magazine #64 (September/October 1977).
From the introduction:
Raid! The game is played by scenario. There are several historical scenarios as well as provisions for the players to make up their own.
The map is a 3-color map. Units are two- or four-man fire teams, with individual tanks, truck, command centers, helicopters, etc. depicted. There are extensive and rational command control rules.
Game Scale:
Game Turn: 2 minutes
Hex: 27 yards / 25 meters
Units: 2 to 4 soldiers
Game Inventory:
One 22 x 34" six color maps
One dual-side printed countersheet (200 1/2" counters)
One 12-page Raid! rulebook
One 6-sided dice (not included in magazine version)
Solitaire Playability: Medium
Complexity Level: Medium
Players: 2 or more
Playing Time: .5-4 hours
First appeared in Strategy & Tactics magazine #64 (September/October 1977).
From the introduction:
Raid! The game is played by scenario. There are several historical scenarios as well as provisions for the players to make up their own.
The map is a 3-color map. Units are two- or four-man fire teams, with individual tanks, truck, command centers, helicopters, etc. depicted. There are extensive and rational command control rules.
Game Scale:
Game Turn: 2 minutes
Hex: 27 yards / 25 meters
Units: 2 to 4 soldiers
Game Inventory:
One 22 x 34" six color maps
One dual-side printed countersheet (200 1/2" counters)
One 12-page Raid! rulebook
One 6-sided dice (not included in magazine version)
Solitaire Playability: Medium
Complexity Level: Medium
Players: 2 or more
Playing Time: .5-4 hours
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ag.gameitem.lastUpdated: 2025-04-21 06:17:02.795