Hordes & Heroes: Medieval (2012)

Playtime: 120
Min. Age: 12
Number of Players:
2 - 6
Publisher:
Kallistra Limited
Designers:
P. R. Kerrison
Artists:
Sally Kerrison
Mechanics:
Hexagon Grid,
Simulation,
Dice Rolling
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Hordes & Heroes Medieval is designed as a fast play tabletop historical wargame, which uses hexagon marked terrain as a precise and effective method for moving troops. The rule system is simple and easy to learn, yet sophisticated enough to allow “realistic“ battles to be fought between a diverse range of medieval armies. It is easy to play, but more difficult to master.
One A4 Quick Reference Sheet is sufficient to contain all the information necessary to play. The Combat Results Tables can be printed or photocopied, cut and pasted together as required. The main rules need only be consulted when players are learning the rules, and occasionally thereafter, to clarify situations as they arise.
The precision of the movement system and the speed and efficiency of the combat system ensure that the game flows quickly and even a closely fought contest between two armies of 150 points can be concluded within 1½ hours to 2 hours.
The game is designed to be played on modular hex terrain which can accommodate a range of different terrain features, e.g. open ground, hills and slopes, rivers, woods, impenetrable terrain etc. Larger terrain features can extend over a number of adjacent hexes. The terrain is an extremely important aspect of the rules, in that, it is of great strategical and tactical significance because of the way it influences movement, Command and Control, and combat.
—description from the publisher
One A4 Quick Reference Sheet is sufficient to contain all the information necessary to play. The Combat Results Tables can be printed or photocopied, cut and pasted together as required. The main rules need only be consulted when players are learning the rules, and occasionally thereafter, to clarify situations as they arise.
The precision of the movement system and the speed and efficiency of the combat system ensure that the game flows quickly and even a closely fought contest between two armies of 150 points can be concluded within 1½ hours to 2 hours.
The game is designed to be played on modular hex terrain which can accommodate a range of different terrain features, e.g. open ground, hills and slopes, rivers, woods, impenetrable terrain etc. Larger terrain features can extend over a number of adjacent hexes. The terrain is an extremely important aspect of the rules, in that, it is of great strategical and tactical significance because of the way it influences movement, Command and Control, and combat.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-25 07:31:46.298