ZÈRTZ (1999)

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Playtime: 60
Min. Age: 9
Number of Players: 2
Publisher: Smart Toys and Games, Inc., Don & Co., Schmidt Spiele, Rio Grande Games, HUCH!, Rebel Sp. z o.o.
Designers: Kris Burm
Artists: Kris Burm, lu'cifer
Mechanics: Grid Movement, Map Reduction, Set Collection
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In ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel.

This game is part of project GIPF.

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ag.gameitem.lastUpdated: 2025-04-24 19:38:44.541