Famiglia (2010)

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Playtime: 30
Min. Age: 10
Number of Players: 1 - 2
Publisher: Edge Entertainment, Rio Grande Games, Lacerta, Arclight Games, 2F-Spiele, Rocks Games
Designers: Friedemann Friese
Artists: Lars-Arne "Maura" Kalusky, Fréderic Bertrand
Mechanics: Action Retrieval, Deck, Bag, and Pool Building, Hand Management, Open Drafting
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Prepare yourself for a fierce duel. Cleverly use the features of the four different families to snatch the most valuable gangsters away from your opponent. Your goal? To have the best gang at the end of the game.

In Famiglia, the players collect gangsters with the goal of collecting the highest-valued gangsters. With the exception of the 0-value gangsters, a player normally needs two identical gangsters (same family and same value) to be able to take a gangster with the next highest value of the same family. When a player does this, they place one of the smaller gangsters from their hand into their play area. To get higher-valued gangsters faster, the player may use the special abilities of the different families at the cost of placing more gangsters in their play area. By doing so, a player may reduce their options and so must carefully plan these actions in order to end the game with the most influential gang.

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ag.gameitem.lastUpdated: 2025-04-28 03:54:28.071