Mal ja, mal nein (1958)

Playtime: 0
Min. Age: 0
Number of Players:
2 - 4
Publisher:
SPIKA GmbH
Designers:
Unknown
Artists:
Unknown
Mechanics:
Static Capture,
Dice Rolling,
Track Movement,
Roll / Spin and Move,
Take That,
Race
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The payers take turns to roll with two dice and move. The number die determines the number of spaces to move, while the "yes/no"-die decides if the player may move at all. The players habe to move their the meeples around the board to their finish spaces.
If a meeple gets on a space at the outer ring, where another meeple is standing, the later is knocked back to it's starting space. If a meeple gets to a switch-space it may use the shortcut at the center of the board. On the shortcut-spaces meeples can't be thrown out, several meeples may be standing on one space.
The first player to get his three meeples to his finish-spaces wins the game.
If a meeple gets on a space at the outer ring, where another meeple is standing, the later is knocked back to it's starting space. If a meeple gets to a switch-space it may use the shortcut at the center of the board. On the shortcut-spaces meeples can't be thrown out, several meeples may be standing on one space.
The first player to get his three meeples to his finish-spaces wins the game.
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-05-01 21:27:49.99