Junkyard Derby (2018)

Spielzeit: 45
Mindestalter: 8
Spieleranzahl:
2 - 6
Verlag:
ICOSA Entertainment
Spiel-Designer:
Adam J. Crockett
KÜnstler:
Alejandro Lee
Mechaniken:
Open Drafting,
Hand Management,
Point to Point Movement
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Junkyard Derby is a card-driven steampunk racing board game. Players construct a racing machine from components found in the junk pile and battle down the track to the finish line.
There are four components every racer needs to race: chassis, wheels, steering, and propulsion. There are over 250 racer combinations, so players may customize a racer that fits their style. Each component has its own attributes; some are quick and flimsy, others slow and sturdy. Junk cards may be combined to build contraptions and upgrades. Contraptions are single-use items that affect may damage another racer, speed up a racer, or repair racers quickly. Upgrades are permanent add-ons to a racer which improve its stats.
Once built, the cart moves along the track according to its speed rating. There are five hazard spaces on the board. When players hit a hazard, they interact with it by rolling dice and adding the relevant modifier from their custom racer. Hazards can slow down a racer, stop it temporarily, or damage it.
Each damage dealt to a racer is represented by a token which covers a beneficial stat on the racer. While covered by a damage token, that stat isn't added to the racer. As long as you have a positive net speed, players may move with damage on their carts. Players may repair damage by skipping a move step and removing two damage tokens, then continuing to race on the next round. The first player to pass the finish line wins!
There are four components every racer needs to race: chassis, wheels, steering, and propulsion. There are over 250 racer combinations, so players may customize a racer that fits their style. Each component has its own attributes; some are quick and flimsy, others slow and sturdy. Junk cards may be combined to build contraptions and upgrades. Contraptions are single-use items that affect may damage another racer, speed up a racer, or repair racers quickly. Upgrades are permanent add-ons to a racer which improve its stats.
Once built, the cart moves along the track according to its speed rating. There are five hazard spaces on the board. When players hit a hazard, they interact with it by rolling dice and adding the relevant modifier from their custom racer. Hazards can slow down a racer, stop it temporarily, or damage it.
Each damage dealt to a racer is represented by a token which covers a beneficial stat on the racer. While covered by a damage token, that stat isn't added to the racer. As long as you have a positive net speed, players may move with damage on their carts. Players may repair damage by skipping a move step and removing two damage tokens, then continuing to race on the next round. The first player to pass the finish line wins!
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ag.gameitem.lastUpdated: 2025-04-21 06:18:37.437