Rushin' Roulette (2018)

Playtime: 15
Min. Age: 8
Number of Players:
2 - 6
Publisher:
Rushin' Roulette
Designers:
Unknown
Artists:
Unknown
Mechanics:
Player Elimination,
Team-Based Game
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Rushin' Roulette is a high-stakes card game of strategy and luck.
Each player starts with a posse of 3 characters that line up in a hidden order. One-by-one, they’ll take turns “pulling a trigger” hoping nothing is in the chamber. But your partners aren’t completely at the mercy of lady luck because YOU control what’s loaded into the revolver!
In this simplified game of poker, you can load Blanks to save your own team or Bullets to take out your opponents. But be careful! If your strategies are too obvious, your friends might use them against you. The last one standing wins, riding off into the sunset with the rest of their (most likely unconscious) crew.
Each player has a hand of Ammo Cards (Like Blanks or Bullets). They load one of these cards in front of them each turn and try to figure out what opponents loaded. Flip your opponents' cards when you think they're playing it safe (blank) and load dangerous cards (bullets) when your friends trust you too much and think you're playing it safe.
Rushin' Roulette is a bluffing game. You can load safe cards to keep your own characters safe, but if your strategy is obvious, your friends will flip your card to save themselves. So if you think they'll take your card, load a bullet instead. Each character has a Safe and Shot ability that activates depending on the cards you flip. Generally, shot characters go to the grave while safe characters stay in your lineup. The last player with characters in their lineup wins.
—description from the publisher
Each player starts with a posse of 3 characters that line up in a hidden order. One-by-one, they’ll take turns “pulling a trigger” hoping nothing is in the chamber. But your partners aren’t completely at the mercy of lady luck because YOU control what’s loaded into the revolver!
In this simplified game of poker, you can load Blanks to save your own team or Bullets to take out your opponents. But be careful! If your strategies are too obvious, your friends might use them against you. The last one standing wins, riding off into the sunset with the rest of their (most likely unconscious) crew.
Each player has a hand of Ammo Cards (Like Blanks or Bullets). They load one of these cards in front of them each turn and try to figure out what opponents loaded. Flip your opponents' cards when you think they're playing it safe (blank) and load dangerous cards (bullets) when your friends trust you too much and think you're playing it safe.
Rushin' Roulette is a bluffing game. You can load safe cards to keep your own characters safe, but if your strategy is obvious, your friends will flip your card to save themselves. So if you think they'll take your card, load a bullet instead. Each character has a Safe and Shot ability that activates depending on the cards you flip. Generally, shot characters go to the grave while safe characters stay in your lineup. The last player with characters in their lineup wins.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-23 06:53:13.504