Aces of Valor (2022)

Playtime: 30
Min. Age: 12
Number of Players:
1
Publisher:
Legion Wargames LLC
Designers:
Erik von Rossing
Artists:
Mark Mahaffey,
Vincent Bourguignon,
Randy Lein
Mechanics:
Solo / Solitaire Game
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Welcome to France! Aces of Valor is a solitaire game where you command a fighter squadron on the Western Front during World War I through a campaign of multiple missions to score as many victory points as possible to assist the war effort. You can play as the Germans, or one the Entente powers (British, French, or Americans). Each aircraft counter represents the pilot and the aircraft combined, and your squadron will have up to eight at any given time.
The player chooses the campaign’s duration (8, 12 or 16 missions), and draws a card to determine the objective of each mission, which includes patrols, trench strafing, photo recon, artillery spotting, balloon busting, and bomber escort. The player’s flight moves across a gridded map that is a semi-historical representation of the Western front. Anti-aircraft fire is heaviest near the trenches but can happen anywhere over enemy territory. When combat occurs, aircraft are moved to an “Initiative Track” for up to three rounds of combat, where pilot skill, aircraft performance, and luck all come into play to determine the outcome.
The player earns mission points by destroying enemy aircraft and ground targets, and also by escorting bomber and 2-seater aircraft on successful bombing, photo reconnaissance and artillery support missions. When the flight lands, mission points are converted to victory points or used to repair and replace aircraft as well as upgrade aircraft to newer, better models. The goal is to earn enough victory points to achieve a minor, major or strategic victory.
—description from the publisher
Aircraft drawings by Vincent Bourguignon
Counter and Map Design by Mark Mahaffey
Cover Painting and Layout by Ivan Berryman and Randy Lein
The player chooses the campaign’s duration (8, 12 or 16 missions), and draws a card to determine the objective of each mission, which includes patrols, trench strafing, photo recon, artillery spotting, balloon busting, and bomber escort. The player’s flight moves across a gridded map that is a semi-historical representation of the Western front. Anti-aircraft fire is heaviest near the trenches but can happen anywhere over enemy territory. When combat occurs, aircraft are moved to an “Initiative Track” for up to three rounds of combat, where pilot skill, aircraft performance, and luck all come into play to determine the outcome.
The player earns mission points by destroying enemy aircraft and ground targets, and also by escorting bomber and 2-seater aircraft on successful bombing, photo reconnaissance and artillery support missions. When the flight lands, mission points are converted to victory points or used to repair and replace aircraft as well as upgrade aircraft to newer, better models. The goal is to earn enough victory points to achieve a minor, major or strategic victory.
—description from the publisher
Aircraft drawings by Vincent Bourguignon
Counter and Map Design by Mark Mahaffey
Cover Painting and Layout by Ivan Berryman and Randy Lein
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ag.gameitem.lastUpdated: 2025-04-21 17:41:35.471