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Ogre / G.E.V. (1990)

Min. Age: 10
Number of Players: 1 - 3
Publisher: Steve Jackson Games
Designers: Steve Jackson (I)
Artists: Winchell Chung, Philip Reed, Denis Loubet, Richard Meaden
Mechanics: Grid Movement, Dice Rolling, Ratio / Combat Results Table, Movement Points, Hexagon Grid, Scenario / Mission / Campaign Game, Variable Player Powers, Variable Set-up, Simulation
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This game includes both OGRE and its sequel G.E.V., tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE.
The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides.
In G.E.V., units from Ogre are carried over, with expanded rules for terrain. A larger map and more ambitious game.
The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides.
In G.E.V., units from Ogre are carried over, with expanded rules for terrain. A larger map and more ambitious game.
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ag.gameitem.lastUpdated: 2025-04-24 12:40:21.138