Napoleon's Leipzig Campaign (1994)

Spielzeit: 240
Mindestalter: 12
Spieleranzahl:
1 - 2
Verlag:
Omega Games (I)
Designers:
Don Alexander
Artists:
Unknown
Mechanics:
Point to Point Movement,
Simulation
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Napoleon's Leipzig Campaign is an operational simulation of the great struggle in 1813 for mastery in Europe. The game allows players to assume the role of Napoleon or the Prussian, Austrian, and Russian monarchs who led the coalition determined to eliminate the Napoleonic hegemony.
Napoleon's Leipzig Campaign recreates the salient features of military operations of this period in an easy to learn, playable, challenging and evenly balanced simulation.
Features:
-Army headquarters rated for span of command, tactical abilities and independent command
-Corps units rated for span of command, tactical abilities, independent command, troop morale, and training
-A combat system that integrates leadership, troop quality and morale, employment of reserves and cavalry, demoralization, rout and pursuit
-The ability to use cavalry in historical roles such as screening, pursuit, and raids
-An operational maneuver map that historically recreates troop marching abilities, restricted lines of communication, the role of fortresses, and the impact of weather
-Careful integration of weather, logistics, movement, and attrition into a playable game system
-Realistic command control restrictions that simulate handicaps and advantages of the respective opponents
-Introductory and Campaign scenarios
-Suitability for use as a campaign game for miniatures players
-Enjoyable solitaire playability
Napoleon's Leipzig Campaign recreates the salient features of military operations of this period in an easy to learn, playable, challenging and evenly balanced simulation.
Features:
-Army headquarters rated for span of command, tactical abilities and independent command
-Corps units rated for span of command, tactical abilities, independent command, troop morale, and training
-A combat system that integrates leadership, troop quality and morale, employment of reserves and cavalry, demoralization, rout and pursuit
-The ability to use cavalry in historical roles such as screening, pursuit, and raids
-An operational maneuver map that historically recreates troop marching abilities, restricted lines of communication, the role of fortresses, and the impact of weather
-Careful integration of weather, logistics, movement, and attrition into a playable game system
-Realistic command control restrictions that simulate handicaps and advantages of the respective opponents
-Introductory and Campaign scenarios
-Suitability for use as a campaign game for miniatures players
-Enjoyable solitaire playability
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ag.gameitem.lastUpdated: 2025-04-21 16:44:57.613