Hyper Light Flicker (0)

Spielzeit: 45
Mindestalter: 12
Spieleranzahl:
1 - 2
Verlag:
(Web published)
Spiel-Designer:
Maxim Steshenko
KÜnstler:
Marina Streltsova
Mechaniken:
Cooperative Game,
Solo / Solitaire Game,
Flicking,
Campaign / Battle Card Driven,
Variable Set-up,
Action Queue,
Measurement Movement
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Hyper Light Flicker is a tabletop adaptation of Hyper Light Drifter for 1-2 players.
In this dexterity cooperative skirmish player takes on a role of a Wanderer who seeks for a cure for their sickness. You will explore distant lands, encounter unfriendly denizens, find allies and gather good memories along the way. Game uses a combination of flicking movement and deterministic action system to deliver a fluid and visceral gameplay.
Hyper Light Flicker is focused on four main concepts from the source video game:
Fluid traversal. You don't spend action points to move on a grid. Instead you flick your Wanderer to get across a chasm or to leap into a fight.
Visceral combat. You don't roll dice in a hope for a hit. If you can reach your target you instantly deliver a blow. Fighting in Hyper Light Flicker is about a consideration for the right moment to attack.
One against many. You don't cut through cannon fodder. Each Denizen has an equal footing with your Wanderer, however the game gives you a fair chance to survive against a dozen of opponents.
Fast pace resolution. You don't consider a dedicated turn of your opponents. Action/Reactions Cards weaves responses on your choices in the flow of the game.
The game allows to play a sequence of various scenarios or to setup a random encounter on a 20″×20″ table surface.
In this dexterity cooperative skirmish player takes on a role of a Wanderer who seeks for a cure for their sickness. You will explore distant lands, encounter unfriendly denizens, find allies and gather good memories along the way. Game uses a combination of flicking movement and deterministic action system to deliver a fluid and visceral gameplay.
Hyper Light Flicker is focused on four main concepts from the source video game:
Fluid traversal. You don't spend action points to move on a grid. Instead you flick your Wanderer to get across a chasm or to leap into a fight.
Visceral combat. You don't roll dice in a hope for a hit. If you can reach your target you instantly deliver a blow. Fighting in Hyper Light Flicker is about a consideration for the right moment to attack.
One against many. You don't cut through cannon fodder. Each Denizen has an equal footing with your Wanderer, however the game gives you a fair chance to survive against a dozen of opponents.
Fast pace resolution. You don't consider a dedicated turn of your opponents. Action/Reactions Cards weaves responses on your choices in the flow of the game.
The game allows to play a sequence of various scenarios or to setup a random encounter on a 20″×20″ table surface.
Wir haben leider momentan keine Preis-Informationen für dieses Spiel.
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ag.gameitem.lastUpdated: 2025-04-23 17:31:46.787