Way of the Warrior (2002)

Spielzeit: 0
Mindestalter: 12
Spieleranzahl:
1
Verlag:
(Web published)
Spiel-Designer:
Gottardo Zancani
KÜnstler:
Unbekannt
Mechaniken:
Paper-and-Pencil,
Solo / Solitaire Game,
Dice Rolling
Dieses Spiel wird aktuell nicht auf unserem Marktplatz gehandelt:
Dieses Spiel wird aktuell nicht auf unserem Marktplatz gehandelt. Wenn Du es verkaufen willst, trage es bitte hier ein:
Marktplatz
Zeige Beschreibung Zeige Kommentare Preis Trend
A chart based solitaire game.
"The Way of the Warrior (WotW) is a solo system to simulate small tactical war operations. Is not aimed at a specific period: the base version of the rules is set on WWII but is quite easy to introduce new periods/themes."
"Campaign Setup. Select one of the available nationalities for your units if this is the first mission: German, US, Russian, Italian and Finland are available for the WWII. Select one theater of the operations in the [Theater of Operations] Table where your nationality is present and use the other nationality specified in the in the table for the enemy forces."
"The basic flow of the game is the following:
- Mission briefing: determine the objectives of the mission
- Equipment: choose your team
- Mission:
- Event determination
- Encounter phase
- Advance to next zone
- Post-mission debriefing: experience gain"
This game was part of the Microgame Design Contest 2002. Updated rules can be found at the designer's site.
"The Way of the Warrior (WotW) is a solo system to simulate small tactical war operations. Is not aimed at a specific period: the base version of the rules is set on WWII but is quite easy to introduce new periods/themes."
"Campaign Setup. Select one of the available nationalities for your units if this is the first mission: German, US, Russian, Italian and Finland are available for the WWII. Select one theater of the operations in the [Theater of Operations] Table where your nationality is present and use the other nationality specified in the in the table for the enemy forces."
"The basic flow of the game is the following:
- Mission briefing: determine the objectives of the mission
- Equipment: choose your team
- Mission:
- Event determination
- Encounter phase
- Advance to next zone
- Post-mission debriefing: experience gain"
This game was part of the Microgame Design Contest 2002. Updated rules can be found at the designer's site.
Wir haben leider momentan keine Preis-Informationen für dieses Spiel.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-30 07:10:29.565