Bricks & Brutes (2020)

Playtime: 40
Min. Age: 6
Number of Players:
2 - 4
Publisher:
Nanolocity Games
Designers:
Michael Ott
Artists:
Unknown
Mechanics:
Take That,
Tile Placement,
Dice Rolling,
Worker Placement, Different Worker Types
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Players race to complete their castle wall to their unique wall plan - the first one to complete their wall wins.
A players turn has three parts - first the player moves bricks from their unused brick pile up onto their castle wall. If the player has one Mason, they can move one brick. Two Masons - move two bricks.
The second part of a turn is when the player can use gold they have collected to buy more bricks for their unused pile, and hire more Masons (to help them build faster) and Brutes (to defend the unused brick pile and the player's Masons from the dragon).
The final part of the players turn is rolling a 1d10 - the DieOfFate. The die can get the player more gold and bricks, as well as three other possibilities: "Brute" - where (if you have Brutes) you can steal from another players unused brick pile, "Dragon" - where you send the dragon to eat another player's Brutes (or their Mason if they have no Brutes), and "Queen" - where everyone hands their unique castle wall plan to the player to their right - this means you could be one turn from winning with the final brick suddenly you need to reorganize the bricks on the top two levels of your wall.
The game goes fast and the twists and turns of the DieOfFate makes the game "self-leveling", everyone ends the game only a few turns from winning - nobody is completely and catastrophically behind when the game ends.
-description from designer
A players turn has three parts - first the player moves bricks from their unused brick pile up onto their castle wall. If the player has one Mason, they can move one brick. Two Masons - move two bricks.
The second part of a turn is when the player can use gold they have collected to buy more bricks for their unused pile, and hire more Masons (to help them build faster) and Brutes (to defend the unused brick pile and the player's Masons from the dragon).
The final part of the players turn is rolling a 1d10 - the DieOfFate. The die can get the player more gold and bricks, as well as three other possibilities: "Brute" - where (if you have Brutes) you can steal from another players unused brick pile, "Dragon" - where you send the dragon to eat another player's Brutes (or their Mason if they have no Brutes), and "Queen" - where everyone hands their unique castle wall plan to the player to their right - this means you could be one turn from winning with the final brick suddenly you need to reorganize the bricks on the top two levels of your wall.
The game goes fast and the twists and turns of the DieOfFate makes the game "self-leveling", everyone ends the game only a few turns from winning - nobody is completely and catastrophically behind when the game ends.
-description from designer
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ag.gameitem.lastUpdated: 2025-04-27 10:17:13.113