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Siberian Dice (2015)

Mindestalter: 12
Spieleranzahl: 2 - 3
Verlag: (Web published)
Spiel-Designer: Eugene Panferov, Artem Borovkov
KÜnstler: Artem Borovkov, Eugene Panferov
Mechaniken: Dice Rolling, Grid Movement
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This game originates from isolated indigenous tribes of Siberia. It was recently discovered by "mainland people" and immediately caught attention of Lame Heron Games. This superficially simple game turned out to be a marvel of an alien mathematical genius. It is unusual and elegant beyond words, it is very easy to learn but very hard to excel at.
Its unbelievably concise rules, while being simple enough for a child to learn, generate a strategy as complex as the best known "western" games.
The core of the game's mechanics is the notion of dice-perfection:
A die is perfect when the number of pips on the face of the die equals the number of dice neighboring it, regardless of those dice ownership and pips.
The drama of the game is that this perfection status (and therefore the goal) is very fragile.
The conflict of the game is that manipulating their own dice only players affect the status of the opponent's dice as well.
The trickery of the game is that the goal is impossible to achieve using only your own dice.
Its unbelievably concise rules, while being simple enough for a child to learn, generate a strategy as complex as the best known "western" games.
The core of the game's mechanics is the notion of dice-perfection:
A die is perfect when the number of pips on the face of the die equals the number of dice neighboring it, regardless of those dice ownership and pips.
The drama of the game is that this perfection status (and therefore the goal) is very fragile.
The conflict of the game is that manipulating their own dice only players affect the status of the opponent's dice as well.
The trickery of the game is that the goal is impossible to achieve using only your own dice.
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ag.gameitem.lastUpdated: 2025-04-24 18:40:49.632