Du hast gefunden, wonach Du gesucht hast...
Wenn Du mehr fÜr Dein analoges Spielen willst (Gruppen, Events, Marktplatz, Sammlungsverwaltung ...), registriere Dich kostenlos hier:
Registrieren
Cartref (2023)

Spielzeit: 53
Mindestalter: 13
Spieleranzahl:
1 - 3
Verlag:
Fervent Workshop
Spiel-Designer:
Chris Scaffidi
KÜnstler:
Chris Scaffidi
Mechaniken:
End Game Bonuses,
Map Addition,
Action Points,
Tags,
Contracts,
Ownership,
Solo / Solitaire Game,
Tile Placement
Dieses Spiel wird aktuell nicht auf unserem Marktplatz gehandelt:
Dieses Spiel wird aktuell nicht auf unserem Marktplatz gehandelt. Wenn Du es verkaufen willst, trage es bitte hier ein:
Marktplatz
Zeige Beschreibung Zeige Kommentare Preis Trend
You are a goblin land baron and member of the Hut Barons guild -- purveyors of magical real estate for weefolk, bigfolk, and everyone in between. Laid out in a square grid, the buildings of Cartref possess magical effects that vary depending on their residents. Use your wits and magic to amass the greatest wealth in the budding city of Cartref.
On your turn, take 2 actions from the following options. (A) Build a new building and invoke the magic of adjacent goblin buildings. (B) Fulfill a guild Mandate and invoke the magic of bigfolk (human) buildings. (C) Impel the gnomes in one of your gnomish buildings to use their magic. (D) Purify the bad karma (pollution) emitted by the buildings so that you can invoke them again.
Players score Mandates (objective cards) twice -- once when initially fulfilled and again at the game's end. This creates the tension of a race while also provides a framework for strategic planning through the very last turn.
—description from the publisher
On your turn, take 2 actions from the following options. (A) Build a new building and invoke the magic of adjacent goblin buildings. (B) Fulfill a guild Mandate and invoke the magic of bigfolk (human) buildings. (C) Impel the gnomes in one of your gnomish buildings to use their magic. (D) Purify the bad karma (pollution) emitted by the buildings so that you can invoke them again.
Players score Mandates (objective cards) twice -- once when initially fulfilled and again at the game's end. This creates the tension of a race while also provides a framework for strategic planning through the very last turn.
—description from the publisher
Wir haben leider momentan keine Preis-Informationen für dieses Spiel.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-29 21:38:43.871