Tempus Quest: Episode 3 – Decision at Degna (2019)

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Playtime: 15
Min. Age: 10
Number of Players: 1
Publisher: Button Shy
Designers: Chris Anderson
Artists: Robin Gibson
Mechanics: Network and Route Building, Solo / Solitaire Game, Grid Movement, Set Collection
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An honest days work is well and good, but nothing pays quite like crime, and between the usual backbone of smugglers and petty crooks, and the destabilizing presence of the liberation at Degna Station, there is more than enough work here to pay for at least a metajumps worth of fuel.

Games in the Tempus series work similarly to roll and write games where players roll dice and use the results to fill in a sheet. In the Tempus System, instead of using dice, players will use the date and time to randomize setup and available actions.

—description from the designer

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ag.gameitem.lastUpdated: 2025-04-23 02:42:00.42