Rome, IInc.: From Diocletian to Heraclius (2024)

Playtime: 960
Min. Age: 14
Number of Players:
1 - 2
Publisher:
Against the Odds
Designers:
Philip Jelley
Artists:
Mark Mahaffey
Mechanics:
Area Majority / Influence,
Solo / Solitaire Game,
Point to Point Movement
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ROME, IInc. is a game of the Late Roman Empire (the period from Diocletian to Heraclius) for one player, or two co-operating players. A sequel to Rome, Inc.: From Augustus to Diocletian, you again will be running the Roman Empire like a business, but this time the barbarians are well and truly at the gates. Together the payers operate behind the scenes, promoting and removing emperors, governors, and the occasional pope.
When corporate axeman Diocletian terminated his predecessor, no one expected a complete rebranding operation. Realizing that something new was needed to revive the flagging fortunes of a corporate dinosaur he made his friend Maximinus co-CEO in a new east-west operation, ROME, IInc. Players can accept the challenge solo, or share control of the empire with a partner, one in the East, and the other in the West. Together or alone, you control the mechanics of a failing empire, choosing five distinct “starting points” (286 CE, 363 CE, 425 CE, 497 CE and 565 CE) and run scenarios lasting 10-50 turns, depending on your corporate acumen and endurance. Each turn represents 5-10 years, with 10 turns in each of the five scenarios.
You decide where to allocate resources (capital spending), raise new forces (hiring), undertake prestige projects (public relations), pleasing the church (shareholders), or even setting aside a reserve for a rainy decade or two. You need to blend military acumen with careful administration, as well as intrigue, making the most of what you have each turn, just like any modern-day business. ROME, IInc. will give you a new perception of how war is a cost, business is a benefit, and empire is somewhere in between. It’s up to you to find a balance.
ROME, IInc. is in issue #61 of ATO
Complexity - Medium
Playing time - From 3 to 4 hours per scenario
How challenging is it solitaire? - Excellent
—description from the publisher
When corporate axeman Diocletian terminated his predecessor, no one expected a complete rebranding operation. Realizing that something new was needed to revive the flagging fortunes of a corporate dinosaur he made his friend Maximinus co-CEO in a new east-west operation, ROME, IInc. Players can accept the challenge solo, or share control of the empire with a partner, one in the East, and the other in the West. Together or alone, you control the mechanics of a failing empire, choosing five distinct “starting points” (286 CE, 363 CE, 425 CE, 497 CE and 565 CE) and run scenarios lasting 10-50 turns, depending on your corporate acumen and endurance. Each turn represents 5-10 years, with 10 turns in each of the five scenarios.
You decide where to allocate resources (capital spending), raise new forces (hiring), undertake prestige projects (public relations), pleasing the church (shareholders), or even setting aside a reserve for a rainy decade or two. You need to blend military acumen with careful administration, as well as intrigue, making the most of what you have each turn, just like any modern-day business. ROME, IInc. will give you a new perception of how war is a cost, business is a benefit, and empire is somewhere in between. It’s up to you to find a balance.
ROME, IInc. is in issue #61 of ATO
Complexity - Medium
Playing time - From 3 to 4 hours per scenario
How challenging is it solitaire? - Excellent
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-28 01:06:02.129