Burn Rate (2002)

Min. Age: 13
Number of Players: 2 - 4
Publisher: Toy Vault, Inc., Paper Iyagi, Swan Panasia Co., Ltd., Mandoo Games, BoardM Factory, Cool Studio
Designers: Rich Koehler
Artists: Unknown
Mechanics: Hand Management, Take That, Open Drafting
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BURN RATE puts the players in the role of a dot-com CEO, trying to keep his startup afloat. The challenge of the game is to keep a startup in business and lose money as slowly as possible. Opponents try to force each other to flame out quickly with money-wasting dot-com projects, over hiring, and incompetent vice presidents.
The mechanics of the game are based on real life. A player's employee [cards] each has a skill number, and that skill allows the play of cards that represent their actions. For example, a FUNDING card with a skill prerequisite of 2 requires an Finance employee with a minimum skill of 2 to play it.
A player's bank account is debited each turn based on his current situation, or "burn rate". A player wins when all the others have run out of money.
The mechanics of the game are based on real life. A player's employee [cards] each has a skill number, and that skill allows the play of cards that represent their actions. For example, a FUNDING card with a skill prerequisite of 2 requires an Finance employee with a minimum skill of 2 to play it.
A player's bank account is debited each turn based on his current situation, or "burn rate". A player wins when all the others have run out of money.
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ag.gameitem.lastUpdated: 2025-04-24 15:36:43.864