Dragonbond: Battles of Valerna (2024)
Playtime: 120
Min. Age: 14
Number of Players:
2
Publisher:
Draco Studios
Designers:
Jack Caesar,
Alessio Cavatore
Artists:
Daarken,
Jason Engle,
Steve Prescott,
Tyler Walpole,
Tom Babbey
Mechanics:
Area Movement,
Critical Hits and Failures,
Line of Sight,
Measurement Movement,
Action Points,
Auction: Turn Order Until Pass,
Scenario / Mission / Campaign Game,
Dice Rolling
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Dragonbond: Battles of Valerna is a fantasy miniature wargame that brings the vibrant world of Valerna to life; players field magnificent dragons, legendary commanders, mighty heroes, powerful monsters, and brave soldiers in a desperate battle for victory.
Battles of Valerna utilizes a unique fatigue system that encourages players to make the choice between pushing their units to exhaustion or saving them for a perfect opportunity.
Players take turns activating units by placing fatigue tokens on them (the more fatigue tokens a unit has on it the less effective it becomes). Units move and attack, competing to score objective points dependent on the scenario. After four rounds, the player with the most points wins.
There are three types of dice for attack and defense. If a unit is in an advantageous position they upgrade their dice to a stronger one. If they are in a disadvantageous position for example if they are flanked or exhausted, they would use a weaker dice.
When building their army, players can choose to dragonbond their mighty dragons and generals, making both even more powerful - this comes at a cost. If either unit is killed, both units are lost!
The Wargame is completely modular. By changing the captain you can change the rules for the unit and the generals impact upon the behaviour for the entire army.
Battles of Valerna utilizes a unique fatigue system that encourages players to make the choice between pushing their units to exhaustion or saving them for a perfect opportunity.
Players take turns activating units by placing fatigue tokens on them (the more fatigue tokens a unit has on it the less effective it becomes). Units move and attack, competing to score objective points dependent on the scenario. After four rounds, the player with the most points wins.
There are three types of dice for attack and defense. If a unit is in an advantageous position they upgrade their dice to a stronger one. If they are in a disadvantageous position for example if they are flanked or exhausted, they would use a weaker dice.
When building their army, players can choose to dragonbond their mighty dragons and generals, making both even more powerful - this comes at a cost. If either unit is killed, both units are lost!
The Wargame is completely modular. By changing the captain you can change the rules for the unit and the generals impact upon the behaviour for the entire army.
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-04-28 23:23:12.229