Dragonbond: Battles of Valerna (2024)
Spielzeit: 120
Mindestalter: 14
Spieleranzahl:
2
Verlag:
Draco Studios
Spiel-Designer:
Jack Caesar,
Alessio Cavatore
KÜnstler:
Tyler Walpole,
Steve Prescott,
Daarken,
Jason Engle,
Tom Babbey
Mechaniken:
Measurement Movement,
Line of Sight,
Scenario / Mission / Campaign Game,
Auction: Turn Order Until Pass,
Critical Hits and Failures,
Area Movement,
Dice Rolling,
Action Points
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Dragonbond: Battles of Valerna is a fantasy miniature wargame that brings the vibrant world of Valerna to life; players field magnificent dragons, legendary commanders, mighty heroes, powerful monsters, and brave soldiers in a desperate battle for victory.
Battles of Valerna utilizes a unique fatigue system that encourages players to make the choice between pushing their units to exhaustion or saving them for a perfect opportunity.
Players take turns activating units by placing fatigue tokens on them (the more fatigue tokens a unit has on it the less effective it becomes). Units move and attack, competing to score objective points dependent on the scenario. After four rounds, the player with the most points wins.
There are three types of dice for attack and defense. If a unit is in an advantageous position they upgrade their dice to a stronger one. If they are in a disadvantageous position for example if they are flanked or exhausted, they would use a weaker dice.
When building their army, players can choose to dragonbond their mighty dragons and generals, making both even more powerful - this comes at a cost. If either unit is killed, both units are lost!
The Wargame is completely modular. By changing the captain you can change the rules for the unit and the generals impact upon the behaviour for the entire army.
Battles of Valerna utilizes a unique fatigue system that encourages players to make the choice between pushing their units to exhaustion or saving them for a perfect opportunity.
Players take turns activating units by placing fatigue tokens on them (the more fatigue tokens a unit has on it the less effective it becomes). Units move and attack, competing to score objective points dependent on the scenario. After four rounds, the player with the most points wins.
There are three types of dice for attack and defense. If a unit is in an advantageous position they upgrade their dice to a stronger one. If they are in a disadvantageous position for example if they are flanked or exhausted, they would use a weaker dice.
When building their army, players can choose to dragonbond their mighty dragons and generals, making both even more powerful - this comes at a cost. If either unit is killed, both units are lost!
The Wargame is completely modular. By changing the captain you can change the rules for the unit and the generals impact upon the behaviour for the entire army.
Wir haben leider momentan keine Preis-Informationen für dieses Spiel.
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ag.gameitem.lastUpdated: 2025-04-28 23:23:12.229