Guerrilla War: Simulation '60's (1971)

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Spielzeit: 1200
Mindestalter: 0
Spieleranzahl: 2
Verlag: UTR Enterprises
Spiel-Designer: David R. Megarry, Carl E. Rosenberg, Timothy K. Kirkpatrick
KÜnstler: Unbekannt
Mechaniken: Simulation
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Guerrilla War is a hypothetical insurgency simulation game bearing similarities to the Vietnam War. There are rules for ambushes, infiltration, and airmobile assaults.

This was an independently produced game with Spartan components. The artwork for the mounted map has a rough, hand-drawn appearance. It uses rows of offset rectangles that permit six-way movement, similar to that allowed by a hex grid. The counter art also has a hand-drawn appearance. The counters are printed on colored stock and need to be cut out. The rules are simply bound by a stapled corner. The combat results table card has a mix of typewritten and handwritten info. The advertised selling price was $5.00.

Martin Campion's "guide to conflict simulations," an article published in Moves magazine issue number 4, listed a playing time of 20 hours!

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ag.gameitem.lastUpdated: 2025-04-29 12:53:00.579