A Game of Thrones (2003)

Playtime: 180
Min. Age: 12
Number of Players:
3 - 5
Publisher:
Nexus Editrice,
PS-Games,
Galakta,
Delta Vision Publishing,
Beacon Multimedia S.A.,
Heidelberger Spieleverlag,
Hobby World,
Smart Ltd,
Fantasy Flight Games,
Devir,
Pegasus Spiele
Designers:
Christian T. Petersen,
Kevin Wilson
Artists:
Jim Pavelec,
Thomas Denmark,
C. Michael Erickson,
Alexander Petkov,
Jason Engle,
Scott Nicely,
J. P. Targete,
John Goodenough,
Timothy Truman,
John Matson,
Thomas Gianni,
Anders Finér,
Sedone Thongvilay,
Jacques Bredy,
Cos Koniotis,
Roman Papsuev,
Mark Evans (I)
Mechanics:
Variable Player Powers,
Auction / Bidding,
Memory,
Events,
Simultaneous Action Selection,
Player Elimination,
Area Movement,
Hand Management,
Order Counters
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Description from the publisher:
War and chaos are engulfing the lands of Westeros. The great Houses are vying for control of the Iron Throne using the old tools of intrigue and war. Yet while the war for Westeros rages, grave dangers gather in the cold North, and an ancient enemy is gaining momentum in the distant East.
In A Game of Thrones: The Board Game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times.
Reimplemented by:
A Game of Thrones: The Board Game (Second Edition) (2011)
War and chaos are engulfing the lands of Westeros. The great Houses are vying for control of the Iron Throne using the old tools of intrigue and war. Yet while the war for Westeros rages, grave dangers gather in the cold North, and an ancient enemy is gaining momentum in the distant East.
In A Game of Thrones: The Board Game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times.
Reimplemented by:
A Game of Thrones: The Board Game (Second Edition) (2011)
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ag.gameitem.lastUpdated: 2025-04-24 18:09:47.624