A Game of Thrones (2003)

Playtime: 180
Min. Age: 12
Number of Players:
3 - 5
Publisher:
Beacon Multimedia S.A.,
Fantasy Flight Games,
Devir,
Nexus Editrice,
Hobby World,
Heidelberger Spieleverlag,
Smart Ltd,
Delta Vision Publishing,
Galakta,
Pegasus Spiele,
PS-Games
Designers:
Christian T. Petersen,
Kevin Wilson
Artists:
John Matson,
John Goodenough,
Alexander Petkov,
Jacques Bredy,
Roman Papsuev,
Jason Engle,
Mark Evans (I),
C. Michael Erickson,
Jim Pavelec,
Timothy Truman,
Scott Nicely,
Thomas Denmark,
J. P. Targete,
Anders Finér,
Cos Koniotis,
Sedone Thongvilay,
Thomas Gianni
Mechanics:
Memory,
Auction / Bidding,
Hand Management,
Variable Player Powers,
Order Counters,
Simultaneous Action Selection,
Events,
Area Movement,
Player Elimination
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Description from the publisher:
War and chaos are engulfing the lands of Westeros. The great Houses are vying for control of the Iron Throne using the old tools of intrigue and war. Yet while the war for Westeros rages, grave dangers gather in the cold North, and an ancient enemy is gaining momentum in the distant East.
In A Game of Thrones: The Board Game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times.
Reimplemented by:
A Game of Thrones: The Board Game (Second Edition) (2011)
War and chaos are engulfing the lands of Westeros. The great Houses are vying for control of the Iron Throne using the old tools of intrigue and war. Yet while the war for Westeros rages, grave dangers gather in the cold North, and an ancient enemy is gaining momentum in the distant East.
In A Game of Thrones: The Board Game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times.
Reimplemented by:
A Game of Thrones: The Board Game (Second Edition) (2011)
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-04-24 18:09:47.624