Super Nova (1995)

Playtime: 90
Min. Age: 10
Number of Players:
2 - 6
Publisher:
Heartbreaker,
Buccaneer Games
Designers:
John Montrie
Artists:
Steve Parke,
Mike Campbell,
Greg Entner,
Lee Moyer,
Marlene Bruce,
Frank Kanach,
Kathleen Nelson,
Eric Celarier,
Barry Freeman,
James Losleben,
Roger Roop,
Richard Thompson,
John Montrie,
Todd Shearer,
Dave Choat,
Phil Parsons,
Jane Walker,
Ellen Endress,
Joe Kubinski,
Constantia,
Todd Sudbrink,
Lissanne Lake,
Yvonne Brunot,
Ann Gerlach
Mechanics:
Hand Management,
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From the Rules Introduction:
Super Nova is a game of intergalactic expansion and conquest. Players start from their home worlds, discover new planets, and compete for control of other planets. Power is wielded militarily, diplomatically, and economically, with an occasional natural disaster thrown in. To win, you must create the empire that supports the most population.
Super Nova was originally published in a collectible format, but is now published as a 165-card complete game.
Expanded by:
Super Nova: Event Horizon
Super Nova is a game of intergalactic expansion and conquest. Players start from their home worlds, discover new planets, and compete for control of other planets. Power is wielded militarily, diplomatically, and economically, with an occasional natural disaster thrown in. To win, you must create the empire that supports the most population.
Super Nova was originally published in a collectible format, but is now published as a 165-card complete game.
Expanded by:
Super Nova: Event Horizon
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ag.gameitem.lastUpdated: 2025-04-28 15:41:58.473