18MY (2006)
Playtime: 240
Min. Age: 12
Number of Players:
3 - 5
Publisher:
(Self-Published)
Designers:
Marcus Lau
Artists:
Unknown
Mechanics:
Hexagon Grid,
Tile Placement,
Simulation,
Dice Rolling,
Stock Holding,
Auction / Bidding
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An 18XX game series based on the railroad development in Malaya (Malaysia before Independence). It is set in 1885, when the first railroads were built to transport cargo between the Ports.
Special rules include:
a) The map includes part of Southern Siam (Thailand).
b) A Siam Pass is up for auction after the Private Companies Auction but before the Stock buying round (on the first turn). Siam Pass is then auctioned out again when the first '3' train and '5' train is bought. The holder of the Siam Pass allow one of his/her Corporation to run trains into Siam without rolling the 'Train Hijack' die. (See Below)
c) Train Hijack mechanics. Where, while running trains into Siam, the corporation president must roll a die. On the roll of 4,5 or 6, the train is hijacked and no revenues are generated from that train. The train card is then flipped over and cannot be used until after the next stock round.
Special rules include:
a) The map includes part of Southern Siam (Thailand).
b) A Siam Pass is up for auction after the Private Companies Auction but before the Stock buying round (on the first turn). Siam Pass is then auctioned out again when the first '3' train and '5' train is bought. The holder of the Siam Pass allow one of his/her Corporation to run trains into Siam without rolling the 'Train Hijack' die. (See Below)
c) Train Hijack mechanics. Where, while running trains into Siam, the corporation president must roll a die. On the roll of 4,5 or 6, the train is hijacked and no revenues are generated from that train. The train card is then flipped over and cannot be used until after the next stock round.
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ag.gameitem.lastUpdated: 2025-04-23 03:45:48.559