Can't Stop (1980)

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Spielzeit: 30
Mindestalter: 9
Spieleranzahl: 2 - 4
Verlag: Ediciones de Mente, franjos Spieleverlag, Parker Brothers, New Games Order, LLC, Clipper, Asmodee, Eagle-Gryphon Games, Ravensburger, Vennerød Forlag AS, Face2Face Games, Maldito Games, Swan Panasia Co., Ltd., Gonggan27, Palitoy Ltd., OPEN'N PLAY, Fractal Juegos, förlAgo AB, Editrice Giochi, Oya, Popcorn Games, Borras Plana S.A., Playte, Miro Company
Spiel-Designer: Sid Sackson
KÜnstler: Gabriel Laulunen (II), Monroy Gómez Verónica, Wanjin Gill, Walter Pepperle, Atelier Wilinski, Ronan Le Maître, Klaus Wilinski, Kim Hong-Do, Klemens Franz, Heiko Günther
Mechaniken: Push Your Luck, Race, Dice Rolling
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In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833