Diplomacy (1959)

Playtime: 360
Min. Age: 12
Number of Players:
2 - 7
Publisher:
Waddington Sanders Ltd.,
Avalon Hill,
Kod Kod,
Jumbo,
Descartes Editeur,
Editrice Giochi,
Parker Brothers,
Grow Jogos e Brinquedos,
Jedko Games,
The Avalon Hill Game Co,
Renegade Game Studios,
Mondadori Giochi,
Parker Spiele,
Kipo's,
Asmodee,
Gibsons,
(Self-Published),
Intellectual Diversions,
Philmar,
Joc Internacional,
Waddingtons,
Miro Company,
Games Research, Inc.
Designers:
Allan B. Calhamer
Artists:
Janos Orban,
Guillaume Rohmer,
Allison Shinkle,
Gilles Lautussier,
Hugh Bredin,
Vincent Dutrait,
Blake Beasley
Mechanics:
Area Majority / Influence,
Negotiation,
Prisoner's Dilemma,
Area Movement,
Simulation,
Player Elimination,
Simultaneous Action Selection
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Diplomacy, the classic boardgame of pure negotiation has taken many forms over the years.
The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.
In the game, each player represents one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year. with two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: it can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold its position. Players instruct each of their units by writing a set of "orders." The outcome of the various orders is basically determined by the total strength of the units involved. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanism fused to a significant negotiation element, this system is highly respected by many gamers.
Avalon Hill Complexity rating - 3
Re-implemented by:
Colonial Diplomacy
Diplomacy: Classical Variant
Diplomacy: Hundred Variant
The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.
In the game, each player represents one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year. with two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: it can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold its position. Players instruct each of their units by writing a set of "orders." The outcome of the various orders is basically determined by the total strength of the units involved. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanism fused to a significant negotiation element, this system is highly respected by many gamers.
Avalon Hill Complexity rating - 3
Re-implemented by:
Colonial Diplomacy
Diplomacy: Classical Variant
Diplomacy: Hundred Variant
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ag.gameitem.lastUpdated: 2025-04-30 16:26:30.993